BLENDER

MAKING THE journey from fashion tailoring into the world of character design for games, I HAVE BEEN FOLLOWING TUTORIALS TO CREATE THE BELOW WORK


3rd MODEL

EXPERIMENTATION WITH BLENDERS CREASE, INFLATE TOOLS, AND CURVES FOR HAIR STRANDS plus UV UNWRAPPING for the eyes.

FOLLOWING GRANT ABBITT’S TUTORIAL for technical guidance but creating the character in my own style.

PRE-COLOURATION BELOW

2nd model

created following keelan jon’s youtube tutorial


1ST MODEL

using KEELAN JON’S YOUTUBE TUTORIALS, I FOllowed my instincts to create my own version of his character and lighting setup. I’m happy with her look, massive ears included!

i’ve definitely improved in confidence and ability since this model, but as a first it was a lot of fun to make whilst getting to grips with blender.


ESCAPE STUDIOS OPEN DAY: PUMPKINS!

CHARACTER PRODUCED AS PART OF AN OPEN DAY SESSION IN ZBRUSH


low poly environments

getting to grips with blender’s interface by modelling A LOW POLY LANDSCAPE and playing with lighting


barrels!

CREATING BARRELS AND CRATES, BEVEL TOOL